Hypothesis #2 — Clap Pattern Control (Done)

Testing whether intentional, percussive claps and their timing patterns can power robust, fun, noise‑resistant real‑time gameplay.

Claps detected: 0
Clap Timeline (last 3s)High confidence·Detected
Mini‑Game
Actions: SINGLE → Jump, DOUBLE → Fire, TRIPLE → Special
Pattern History
0
None yet